Lords Of The Fallen Rogue

Attributes are the most important features of your character and they have an immense effect on your fighting style. Apart from the basic statistics, they also determine what gear you can use.

  1. Lords Of The Fallen Rogue Attributes Build
  2. Lords Of The Fallen Rogue

Indirectly, by determining the maximum permissible weight and directly, due to the requirements of various elements of gear. StrengthIncreases damage dealt by weapon that relies on strength for being used and (slightly) the maximum weight that you can carry.Notes: The Basic attribute for each fighter. Determines the value of damage that you deal and, thanks to the increased maximum weight, you will be able to carry the heaviest of armors, weapons and shields.

Lords of the Fallen Trophy Guide. Written by new-stirum94. Published 12th February 2019. Updated 14th February 2019. In Lords of the Fallen play as 9 different Magic Classes, each with their own Spells and Abilities. The Outlaw specializes in Brawling Magic and begins the game with the Rogue Equipment: Steel Daggers and a Buckler. The Outlaw: 'Without a qualm Outlaws only act to benefit themselves. They are the most wanted men and in constant conflict with the law.'

You should strive to reach, around 26 points, at experience level 50, i.e. Towards the end of the game.

It is the value that is required by some of powerful weapons. Some of the items may even require 30 points but, if you want to wield them, you will have to restrict the number of points that you invest in faith and spells. VitalityDetermines the number of your health points and slightly raises the potency of healing potions.Notes: An import ant attribute for each character. Allows you to make more mistakes in combat, which provides you with more time to learn the opponent's attacks and to arrive at an appropriate strategy. It is worthwhile to develop this attribute to 17-18 points. FaithRaises the magic supplies and damage from magic weapons.Notes: An import ant attribute for everyone who wants to use lots of magic and use the magic gauntlet often. It is also useful for fighters and rogues, because spells of higher tiers require higher faith.

Clerics should strive to reach level 20, due to the requirements of the spells and items they use. The rest of the classes will do with, around 15th level of this attribute (it unlocks the spells of the 2nd tier). If you do not play on developing spells, you can ignore development of faith.

EnduranceAffects the energy level and increases the maximum load, considerably.Notes: One of the key attributes for the fighter and the rogue. Allows you to carry heavier gear without loss in mobility.

Lords Of The Fallen Rogue Attributes Build

Apart from that, it allows you to dodge and block more often. Thanks to high energy value, you will also be able to land longer combos. While completing the game for the first time, it is a good idea to develop this attribute to level 16-18, depending on your requirements.

The rogue needs a bit less constitution, because he wears lighter armors and what influences his energy levels is also agility. AgilityIncreases damage dealt with quick weapons and raises the energy level, slightly.Notes: The most important attribute for each rogue.

Lords Of The Fallen Rogue

Rogue

Increases damage dealt and raises energy level, which you use up in big amounts. Just like in the case of strength for the fighter, and faith for the cleric, the optimal value, at experience level 50 is, around, 20 points. This allows you to deal lots of damage and not bother about energy, while carrying the best of items. LuckRaises your chances of obtaining a better reward, after you kill opponents, and helps you obtain better crafting materials.Notes: The attributes for those who like challenges. It does not raise any combat statistics, thanks to which the game becomes more difficult. Instead, you can expect to obtain better, and more frequent, loot.

If they are too high level just farm a little bit. You can also try to get a better weapon but the rogue class is just not a high damage output in one hit class, it's more about hitting often and not getting hit.The problem is not your build though it is normal that after the pathway it gets really hard because there is a difficulty spike there. After the catacombs with the levels and loot you get there the pathway won't be that hard anymore.Also the Champion fight is a pretty long fight because he himself is pretty fast and agile so regardless the class or build you are playing the Champion fight is not fast and depending on your playstyle not easy.And yes the rogue build will be fun later in the game when you get your first 'special' weapons and the rogue will start to deal much damage but also in NG when you can combine the rogue with the warrior/brawler and you can use your rogue skills with f.e. Two handed swords.

Originally posted by GordonShock:HeyIs the rogue build gets to be fun at some point? I have just open the Pathway and I am getting my ♥♥♥ kicked. So I went back and I am now in the catacombs. I am running when I see a Knight and now I am trying to beat the Champion and I am barely scratching him.Any thoughts?Rogue is good but for boss fights daggers kinda suck so use an agility based staff (Seriously, agility is the prime stat for a rogue class and staffs get crazy powerful for the majority of the game)You're passed the commander now BUT should you chose to start over again (Due to frustration or whatever reason) Track down an item called 'The shard of heroes' which is right at the beggining of the game. (It only takes a few minutes.

There are plenty of youtube videos about on how to get it)The general use of this item is to respec your stats (You can pick this item up any time so get it now if you want to respec) but there is a hidden use for it. Those three statues on the left hand side of the commanders arena?

You can put the stone in one of them. Whatever one you put it in you will recieve the same type of weapon that it holds (One holds a dagger, the other a sword and the third a hammer)Simply damage the commander enough so he loses one bar of health, kite him over to the statues and then walk away, eventually he'll turn and destroy the statue you put the stone in (Netting you an achievement) and when the fight is over you'll be able to pick up the weapon (From the base of whatever statue you put the stone in) and a huge amount of early game EXP.Seriously, this is invaluable for those just starting out. You get a good few levels worth of EXP and a very decent early game weapon.

Hopefully that makes things easier for you when starting a new game. The catacombs is normally an area you go to after you go to the Rohgar realm. This of course isn't a rquirement but it makes the mobs in the catacombs easier since you will be similarly levelled.If you have yet to beat the champion, the best thing to do (regardless of class) is to equip a kite shield and get your shield bash parry timings down.You can shield bash his charge which will stun him and as a result it gives you a window to get some serious damage in.Staves are your friend as a Rogue and if you manage to find 'Prejudice' (easy to find) and can put a luck rune into it, it'll become your main weapon until late game.

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