Best Weapons In Mount And Blade Warband
OK, two broad categories:IN COMBATI blundered my way through the training and the rescue-the-merchant's-brother quest. I've done 50 or more of the free-for-all arena melee matches, with the wooden weapons and grunting shirtless men. With a sword and shield I do OK. Usually take out 2-5 opponents before going down, personal record thus far is 9. With the other weapons I'm lucky to get 3 opponents down, and often I get taken out without any KOs to my name. I have trouble controlling the direction of my swings- my FPS reflexes insist that I should be pointing the mouse right at the enemy, not moving it away from him! Blocking with the shield is easy; with a 2-handed weapon, it's much harder.
But I suppose that's just a matter of practice.In real fights, I'm hopeless on a horse. I do OK on foot, as long as I don't end up fighting multiple enemies simultaneously.OUT OF COMBATSo many skills! Which are good? Which are essential? Which can be pawned off on NPCs?I have a handful of soldiers under my banner- what the hell should I be doing with them? How do I keep them happy, other than providing a varied diet? How can I make big stacks of money?How much attention do I need to pay to the constant updates that Count So-and-So sacked the village of Arsescratch, and that the Duke of Whomever escaped captivity?
Is any of that relevant to me as I desperately try to avoid those frightfully well-armed and armored Deserters? You'll love having a couple good Trainers in your party once you get about level twelve or so.
Open 'computerLocal diskUsers'the name you use'Documentsmount & blade warbandCharacters and open the text file to be edited 5. From here you can edit your gold and character sheet to your every whim, do NOT edit the reserved skills as doing so may cause you game to crash. Max skills are 10 attributes are 63 weapon skills can only be. Mount & Blade: Warband is noted to be the first sequel and exclusive expansion for the acclaimed action RPG title. Medieval warriors can up the ante by employing a few interesting mods to their. List of Weapons that belong to the game Mount&Blade: Warband. List of Weapons that belong to the game Mount&Blade: Warband. Games Movies TV Video. Explore Wikis; Community Central; Start a Wiki. Warband Weapons. Category page. VisualEditor History Talk (0) List of Weapons that belong to the game Mount&Blade: Warband.
You'll be able to upgrade raw recruits by two tiers, which is nice.Anyway, I love using lances from horseback, but you'll find a two-handed weapon easier in some cases. Of course you need a shield if you're going to fight archers, meaning your weapon list will look like: lance, shield, 2h, 1h. Ranged weapons take up two slots, so while I started using them to supplement I had to abandon them.Enemy nations' armies may look intimidating, but once you have a few heroes and a bunch of third- and fourth-tier troops you can take them on.
Just don't fall in combat, as things get hairy when that happens. OK, two broad categories:IN COMBATI blundered my way through the training and the rescue-the-merchant's-brother quest. I've done 50 or more of the free-for-all arena melee matches, with the wooden weapons and grunting shirtless men. With a sword and shield I do OK. Usually take out 2-5 opponents before going down, personal record thus far is 9. With the other weapons I'm lucky to get 3 opponents down, and often I get taken out without any KOs to my name.
I have trouble controlling the direction of my swings- my FPS reflexes insist that I should be pointing the mouse right at the enemy, not moving it away from him! Blocking with the shield is easy; with a 2-handed weapon, it's much harder.
But I suppose that's just a matter of practice.In real fights, I'm hopeless on a horse. I do OK on foot, as long as I don't end up fighting multiple enemies simultaneously.OUT OF COMBATSo many skills!
Which are good? Which are essential? Which can be pawned off on NPCs?I have a handful of soldiers under my banner- what the hell should I be doing with them? How do I keep them happy, other than providing a varied diet?
Mount And Blade Warband Best Bow
How can I make big stacks of money?How much attention do I need to pay to the constant updates that Count So-and-So sacked the village of Arsescratch, and that the Duke of Whomever escaped captivity? Is any of that relevant to me as I desperately try to avoid those frightfully well-armed and armored Deserters? I hear you with the combat. Shield and One-Hander is pretty much the best weapon combination.
The other weapons you can get good with, with practice. I set the combat to Auto-Block so I don't have to block a specific direction, and I actually use keyboard direction to control the direction of my attacks. This is kind of suboptimal, but I just can't seem to get the hang of moving my mouse whilst I attack. Like you, might have something to do with my FPS reflexes rebelling.Horseback combat is all about hit and run. Don't sit still and try to pound through enemy defenses with your weapon.
Ride past, slash at them, keep going to prevent counterattacks. Use a lance for best results and use the couching attack. Those can't be blocked with just a weapon and they do so much damage they tend to immediately destroy any shield that's used to block.Out of combat. For yourself, the Leadership skill is essential. Prisoner Management and Inventory Management are only useful for you; it does absolutely nothing for your heroes. Good skills to ignore for yourself and pawn of on your heroes are medical skills (First Aid, Surgery, Wound Treatment), Spotting, Tracking, Path-Finding, Engineer, Trainer and Tactics.
Oh, and the Trainer skill is the only skill that doesn't use the best skill in your party; every member of your party with the Trainer skill will give XP to lower-level troops, so it's worthwhile if you have a couple extra skill points to give pretty much everyone in your party some Trainer.Combat skills are useful for everyone, but you should try to specialize, either archery or melee. Riding is important for everyone, since overland movement rate is calculated using a combination of the mounted/marching speed of your troops, and your heroes' Riding skill. You and your heroes can all be riding Coursers, but you won't go faster than if you were all riding Swaybacked Sumpter Horses overland until your Riding skills go up.Party morale is based on a combo of your Leadership, Charisma, the size of the party (larger parties have a big morale penalty, since it's a less tight-knit group), food variety and 'recent events.'
Recent events basically mean battles. Win battles to keep your party morale up. Looting villages also provides minor morale boosts, if you're feeling bandit-ish.You can safely ignore most of the messages you get about Lord X being captured or Empire Y conquering a castle, at least until you decide to become a merc or a vassal with one of the factions. Then you should start paying attention to at least the reports having to do with your own faction and the ones you're at war with.Making piles of money at the beginning of the game basically requires you to go merchant. The best easy trade route at the beginning of the game is to go to Curow in the Vaegir lands, buy Iron at less than 150 (preferably less than 100) and sell in in Rivacheg, Reyvadin or Khudan at 250+.
Best One Handed Weapon In Mount And Blade Warband
Rinse and repeat. You can fight Taiga Bandits while you wait for Curow's iron stockpiles to rise and prices to fall - Taiga Bandits drop good lances for your mounted heroes to use and are pretty wimpy, so it's like free XP and loot. Once you level up a little, you can also fight the Sea Raider parties - they can be tough, but they drop lots of good equipment for you to use or sell.Once you have several thousand denars, you can start building profitable enterprises in various cities.
I recommend starting with Ironworks (3500 each) at Curow, Dhirim and Ahmerrad; Ironworks have low start up costs and since Iron is cheap in those three cities, they provide great profits. Other cities have various other enterprises that are most profitable for them; just speak to each Guild Master in each city to get a rough idea of how much each enterprise will make a week. The Mount and Blade damage system is dependent on a number of factors: your power (whatever) stat, your Strength, the stats of your weapon, and, perhaps most importantly, HOW FAST YOUR ATTACK IS GOING RELATIVE TO YOUR OPPONENT.Slashing someone in the head while he's running away from you on horseback is probably going to be unspectacular. Throwing a javelin into the face of a charging horseman is going to be absolutely hilarious when he rides his invisible horse for a splitsecond before crashing to the ground. USE this info.
You can add a lot of damage to your attacks if you just happen to step towards your opponent as you do so, and save yourself from some damage if you step away. Don't just backpedal and mash the attack button, because you'll be dealing shitty damage in return.Some skills can be covered by party members, notably things like First Aid, Engineering, Training, and so on. Others, like Inventory Management and Leadership, MUST be taken by you to have any effect. An NPC with 10 in Inventory Management isn't going to help you out at all.The typical M&B rise to power usually goes something like this: do some low level quests for capital, start trading resources, get decent equipment, go beat up some guys for XP, go win a tournament. Once you've won your first tournament you can put those funds towards hiring NPCs and building up a small company of soldiers.
Most people go straight for a flying column of as many Swadian Knights as they can afford and proceed to rape face all across the map.Nords are great for sieges, Rhodoks are slightly better now that you can brace spears against a charge, Khergits are annoying to fight and even more annoying to play but you can do them one better by declining to fight in the open and just going for sieges all the time. Never fought the Sarranids so I have no idea about them. Swadians are actually pretty okay to fight against and glorious to play as, although you might start feeling dirty after you curbstomp an army three times your number just on heavy cavalry charges alone.
Trading goods is a great way to make money in Mount & Blade: Warband. In this post, you learn example price ranges and thresholds (to buy under X, to sell over Y) for the most profitable goods. You also learn an example trade route that goes around all Calradia in Warband.(All information is for the game without any mods, as mods might change the trade/economy/map in the game.
UPDATE: This information is valid for game version 1.143. It might work for newer versions too, but newer versions might change the trade routes and economy.)You can learn all this info in game, by doing trading, using the asses good deals option in the marketplace of the towns, talking to the guild master about trade and production of the different cities, so consider the information below SPOILERS.Also, there are a lot of trading opportunities in the game I do not list here, because these are the ones I've found working for me. Feel free to experiment and take on the opportunities you see:)Note: I didn't come up with any of this (although I have 'tested' all of this in-game). The hard work has been done by the awesome people and gamers at the. I just put it here on my blog as it's sometimes hard to find stuff from forums.General TipsTravel fast:. give riding skill and horses to all companions,. invest in pathfinding skill (e.g.
Increase the skill with one companion and have two points on your own),. prefer cavalry over infantry (for trading journeys),. keep the army size small (but high enough to 'scare' bandits away),.
keep the morale of the army high,. have 6 horses in your inventory (as 'pack' horses) - the cheapest you can find (quality of the horse doesn't matter). Visit the villages near the towns for cheap goods.If you increase trading skill with one of the companions, put 2 points in it for your character to get the +1 extra.Get some experience and levels before you start 'heavy trading', as you will run into robbing attempts when entering marketplaces and you'll have a better chance dealing with the robbers if you have some combat skills (and good weaponry, it's good to have a bow/crossbow).(optional) Do quests for the towns to improve your relations. You'll get better prices this way. To get the quests, talk to the guild master. You get experience while at it, and it's a welcome change to the trading as well.
Be careful with bandit quests thou if your low level.Price RangesHere are the price ranges I use in the game.If I see goods under the threshold I buy. And I only sell if the price is high enough.If you need to empty inventory, any price over the buying threshold is profit, so it's OK to 'dump' inventory if you know that the next cities in your route don't pay well for those goods.BUY under X means buy when the buying price is below XSELL over Y means sell when the selling price is over YMost Profitable Goods. Iron. BUY under 150, SELL over 300.
Salt. BUY under 150, SELL over 270. Oil. BUY under 320, SELL over 450. Tools. BUY under 380, SELL over 450.
Velvet. BUY under 700, SELL over 950-1000. Wine. BUY under 200, SELL over 300. Spice. BUY under 600, SELL over 800. Flax.
BUY under 100, SELL over 150. Linen. BUY under 220, SELL over 350.
Wool Cloth. BUY under 200, SELL over 270'Filler' Goods. For buying, avoid buying for higher than the threshold. Just move on to another city.The Trade RouteI learned this route from at Taleworlds forum, from his 'after action reports'. It's a complete route around Calradia, focusing on the most profitable (small) routes and most profitable goods (only buying 'filler' goods in between to avoid travelling empty).If some goods are not available or not available below threshold price, wait for a day or just move on (I usually just move on).
Sell to the other merchants if the goods merchant runs out of money and the price is still high enough (the arms/armor/horse merchant).1. Ruvar, a village near Wercheg: BUY UNDER: Salt 1502.
Wercheg: BUY UNDER: Salt 150, Hides 90 (although not too much of them)3. Curaw: BUY UNDER: Iron 150, Tools 380, Sell: Salt 2704. Ismarala, a village near Curaw: BUY UNDER: Iron 1505.
Fenada, a village near Sargoth: BUY UNDER: Flax 1006. Sargoth: SELL OVER: Salt 2707. Tihr: SELL OVER: Iron 300, Tools 4508.
Kwynn, a village near Sargoth: BUY UNDER: Flax 1009. Sargoth: BUY UNDER: All of the Flax 100 and Linen 220, Wool 7010. Uxkhal: SELL OVER: Hides 100, Wool 12011. Suno: BUY UNDER: Oil 320, Wine 20012. Shariz: BUY UNDER: Date Fruits 70, SELL OVER: Linen 350, Wine 30013. Durquba: SELL OVER: Flax 15014.
Ahmerrad: BUY UNDER: Iron 150, Wool 70, SELL OVER: Wine 30015. Bariyye: BUY UNDER: Date Fruit 70, Iron 150, Salt 150, Tools 380, SELL OVER: Linen 350, Wine 300, Wool 12016. Iqbal, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 7017. Fishara, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 7018.
Uzgha, a village near Ahmerrad: BUY UNDER: Iron 15019. Tulga: BUY UNDER: Spice 600, Salt 150, SELL OVER: Iron 300, Date Fruits 12020.
Ahmerrad: BUY UNDER: Iron 150, SELL OVER: Spice 80021. Durquba: SELL OVER: Spice 80022.
Jelkala: BUY UNDER: Velvet 700, Fish 30, Hides 90, SELL OVER: Iron 300, Salt 270, Tools 45023. Veluca: BUY UNDER: Grain 30, Hides 90, SELL OVER: Fish 90, Velvet 95024. Uxkhal: SELL OVER: Grain 50, Hides 100, Salt 27025.
Suno: BUY UNDER: Oil 320, Wine 150, SELL OVER: Grain 50, Hides 100, Salt 27026. Praven: BUY UNDER: Wool 70, SELL OVER: Oil 450, Salt 27027. Yalen: BUY UNDER: Wine 200, Wool 70, SELL OVER: Salt 27028. Jelkala: BUY UNDER: Fish 30, Velvet 70029. Shariz: BUY UNDER: Date Fruit 70, SELL OVER: Fish 100, Wine 30030. Dhirim: BUY UNDER: Iron 150, SELL OVER: Velvet 1000(Optional: Visit Narra and Ichamur. Sell according to thresholds.)31.
Tulga: BUY UNDER: Spice 600, SELL OVER: Iron 300, Wool 12032. Bariyye: BUY UNDER: Iron 150, SELL OVER: Velvet 100033. Ahmerrad: BUY UNDER: Iron 150, Wool Cloth 200, SELL OVER: Spice 80034. Durquba: SELL OVER: Spice 80035. Halmar: BUY UNDER: Salt 15036.
Dhirim: BUY UNDER: Iron 150, SELL OVER: Wool Cloth 27037. Reyvadin: SELL OVER: Iron 30038. Khudan: SELL OVER: Iron 30039. Rivacheg: SELL OVER: Iron 300If you have inventory space between towns (could not get enough cheap goods), stop in villages on the route (don't go off it too much thou) and buy cheap items. Also, buy variety of food from those villages (to keep) army fed and morale high). This money will help the economy of the town as well.Mount and Blade: Warband Trade RouteIMAGE CREDIT: map modified from the original. The Warband Trade Route VideoHere's the on video.
It's an hour long and it's a part of my let's play series, and there's some other stuff in it but trading, but it shows the whole route.Watch HD/720p in YouTube:References and Links.