Fallout 4 Laser Weapon Mods

I'm a total noob at this, so any criticism, request or feedback is appreciated. Please tell me about any bugs.Update 0.9.5: Added AER12, Light Barel, balanced stats, changed AER14 beam. Commando perk should work for automatic lasers now (AER11/12).Update 0.9.3: Fixed recipes.

Wattz laser gun

Improved textures.Update 0.9: Added AER11 Recoil stock and AER14 stock. Changed model and texture of FB Splitter.

Mods

Fallout 4 is a huge game, make it even bigger and better, but above all more fun with our list of top must-have weapon mods. They will make the Commonwealth a much safer place to be, and you, the most badass person to ever walk out of a vault. This page lists all weapon mods in Fallout 4.: The content is not described in full detail on this page. For details, please see the respective articles. For weapon mods in other Fallout games, please see 'Weapon mod'.; For an overview of Fallout 4 content, please refer to 'Portal:Fallout 4'.

Fallout 4 Laser Weapon Mods Free

Parts now spawn on enemies. Improved textures.IntroductionThere's already a mod that recreates the AER14 but it just didn't feel accurate enough for me, I also liked the blue scarab laser mod from NV so I made a barrel and receiver for both. This was made on a potato as you can see on the screenshots. It should look a lot better on your PC.The parts.

Fallout 4 Assault Rifle Replacer

For comparison a plasma pistol has 62 damage.The AER14 is an experimental prototype that has improved criticals (stackable with Lucky effect), and overall slightly better stats than the best regular mods. Should be competitive until you get a plasma gun and with a good critical build maybe beyond.Its supossed to shoot green beams and use two Fusion Cell per shot, the sparks and critical are still red and I can't figure out how to make it use two ammo so I gave it reduced ammo capacity.The parts are legendary and I still haven't made any method to get them, so you'll have to use console commands to get the part. The AER11 Battle RifleThe AER11 is mentioned along with AER10 and 12 as more advanced versions of the Laser Rifle we know from F3/NV/4 the AER9. The reason the AER9 is the more common in the wasteland is because it was more resilient than the more advanced versions. I took the liberty of choosing the design and characteristics of the gun.Its stats are set between the top tier vanilla mods and the AER14 and while it has automatic fire, it fires slower than other automatic weapons but it's more accurate.The gun is blue and black with blue beams, inspired by the Scarab mod from NV.The parts can be unlocked with Science level 4.

Shifter Optics barrel and Focused Beam SplitterThe Shifter Optics barrel is a slightly better Improved Barrel with a custom texture based of the same mod from New Vegas. It can be crafted at the appropiate bench with Science lvl 3. Stats are between Improved Long Barrel and AER11 BarrelThe Focused Beam Splitter works like the Beam splitter mod from New Vegas, splitting the beam in two but keeping the accuracy bonus from the beam focuser.(Might be slightly OP) I reused the mesh and texture from the regular splitter.

Fallout 4 Laser Weapon Mods 2

How to getMost parts can be crafted at the weapons work bench with the appropiate Perk level. The AER14 parts have to be summoned by console for now.There's no leveled list integration for now, but they're supossed to be rare mods so you can role play that way. They are added to leveled lists so they will appear in enemies and as loot.Future plans-Fix the AER14 beam color (sparks and critical effect still red)-AER14 should use two cells per shot-Maybe make stocks for both-Custom texture/mesh for Splitter-Create non cheat way to get the AER14 (on my top priority list)-Balance the stats and recipes (feedback appreciated)-Leveled list integration?-AER12 model-Custom Short Barrel-Placing the guns as uniques on the worldThanks to for his which I used for the Laser Gun's Light BarrelOther Ransero mods that go swell with this one.

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