Pregnancy Mod The Sims 4
How can the answer be improved?
How it works:1) You set the miscarry/stillborn chance percentage in the 'Miscarriage Risk' function. If not, the default chance will be 50% of pregnancy ending in miscarry/stillborn.2) At each period of pregnancy, there will be miscarriage chance, described above. For example, if the chance percentage was set at 20%. So, in this case, out of 100 pregnancies, 20 of them end in miscarriage.3) At the end of pregnancy period, stillborn chance percentage (described in paragraph 1) will be calculated. As long as between the scan or set the mother does not eat the foods or listen to the music types below, everything should stay accurate. However, until we can get extracts of the game XML, it is not clear if the statistic used to track the food and music may “decay” or drift back to zero, like relationships. If this occurs, then it is possible that things can still change even if those foods/music are avoided after the scan IF they were not avoided prior to it.
Basically, it makes a mess of things, and only time will tell. I can create an add-on that will alter the pregnancy function to work as it used to if it bothers enough people that things are no longer strictly deterministic. Additional Credits. adaptation plugin up to latest version, bug fixes and new functional.
Runaway Teen Pregnancy Mod The Sims 4
creator of original base mod (version 4, outdated, contains not all functional, that this mod has).
How it works:1) You set the miscarry/stillborn chance percentage in the 'Miscarriage Risk' function. If not, the default chance will be 50% of pregnancy ending in miscarry/stillborn.2) At each period of pregnancy, there will be miscarriage chance, described above. For example, if the chance percentage was set at 20%. So, in this case, out of 100 pregnancies, 20 of them end in miscarriage.3) At the end of pregnancy period, stillborn chance percentage (described in paragraph 1) will be calculated. As long as between the scan or set the mother does not eat the foods or listen to the music types below, everything should stay accurate. However, until we can get extracts of the game XML, it is not clear if the statistic used to track the food and music may “decay” or drift back to zero, like relationships.
If this occurs, then it is possible that things can still change even if those foods/music are avoided after the scan IF they were not avoided prior to it. Basically, it makes a mess of things, and only time will tell. I can create an add-on that will alter the pregnancy function to work as it used to if it bothers enough people that things are no longer strictly deterministic. Additional Credits. adaptation plugin up to latest version, bug fixes and new functional. creator of original base mod (version 4, outdated, contains not all functional, that this mod has).